#include "ShaderConstantsGNM.h"

struct VS_Input
{
    float3 position : POSITION;
    float2 uv : TEXCOORD_0;
};


struct PS_Input
{
    float4 position : S_POSITION;
    float2 uv : TEXCOORD_0;
};


PS_Input main( in VS_Input VSInput )
{
	PS_Input PSInput = (PS_Input)0;

    PSInput.uv = VSInput.uv * GLINT_UV_SCALE.xy;
	PSInput.position = mul(WORLDVIEWPROJ, float4(VSInput.position, 1));

	return PSInput;
}