#include "ShaderConstantsGNM.h"

struct PS_Input
{
    float4 position : S_POSITION;
    float4 color : COLOR;
};

float4 main( in PS_Input PSInput ) : S_TARGET_OUTPUT
{
    float4 outColor = PSInput.color;
    outColor.rgb *= CURRENT_COLOR.rgb * PSInput.color.a;

	return outColor;
}