#include "ShaderConstantsGNM.h"

struct VS_Input
{
    float4 position : POSITION;
    float4 color : COLOR;
};


struct PS_Input
{
    float4 position : S_POSITION;
    float4 color : COLOR;
};


PS_Input main( in VS_Input VSInput )
{
	PS_Input PSInput = (PS_Input)0;

    PSInput.color = VSInput.color;
	PSInput.position = mul(WORLDVIEWPROJ, VSInput.position);

	return PSInput;
}