// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.

#include "shaders/vertexVersionSimple.h"

#include "shaders/uniformWorldConstants.h"
#include "shaders/uniformShaderConstants.h"

attribute mediump vec4 POSITION;

varying vec4 color;

void main()
{
    gl_Position = WORLDVIEWPROJ * POSITION;

    color = CURRENT_COLOR;
}