#include "ShaderConstantsGNM.h"

struct VS_Input
{
	float3 position : POSITION;
	float2 uv : TEXCOORD_0;
	float2 uv1 : TEXCOORD_1;
};


struct PS_Input
{
	float4 position : S_POSITION;
	float2 uv : TEXCOORD_0;
	float2 uv1 : TEXCOORD_1;
};


PS_Input main(in VS_Input VSInput)
{
	PS_Input PSInput = (PS_Input)0;

	PSInput.uv = VSInput.uv;
	PSInput.uv1 = VSInput.uv1;
	PSInput.position = mul(WORLDVIEWPROJ, float4(VSInput.position, 1));

	return PSInput;
}