// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.

#include "shaders/fragmentVersionCentroidUV.h"

//This file is purely here to let the code compile. It is used only for HoloWall, which currently runs only on DX11 compatible devices

void main()
{
	gl_FragColor = vec4(1,0,1,1);
}
