{
  "definition.stray": {
    "textures": {
      "default": "textures/entity/skeleton/stray",
      "overlay": "textures/entity/skeleton/stray_overlay"
    },
    "geometry": {
      "default": "geometry.skeleton.stray",
      "armor1": "geometry.humanoid.armor1",
      "armor2": "geometry.humanoid.armor2",
      "overlay": "geometry.stray.armor"
    }
  }
}