{
  "definition.villager": {
    "textures": {
      "farmer": "textures/entity/villager/farmer",
      "librarian": "textures/entity/villager/librarian",
      "priest": "textures/entity/villager/priest",
      "smith": "textures/entity/villager/smith",
      "butcher": "textures/entity/villager/butcher"
    },
    "geometry": {
      "default": "geometry.villager"
    }
  }
}