// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.

#include "shaders/fragmentVersionCentroidUV.h"

#include "shaders/uniformShaderConstants.h"

LAYOUT_BINDING(0) uniform sampler2D TEXTURE_0;

void main()
{
	vec4 diffuse = texture2D( TEXTURE_0, uv );
	if(diffuse.a < 0.5)
		discard;

	gl_FragColor = CURRENT_COLOR;
}
