#include "ShaderConstantsGNM.h"

struct PS_Input
{
    float4 position : S_POSITION;
    float4 color : COLOR;
};

float4 main( in PS_Input PSInput ) : S_TARGET_OUTPUT
{
	float4 PSOutputColor;
	PSOutputColor.rgb = lerp(PSInput.color.rgb, CURRENT_COLOR.rgb, PSInput.color.a);
	PSOutputColor.a = 1;
	return PSOutputColor;
}
