#include "ShaderConstantsGNM.h"

struct VS_Input
{
    float3 position : POSITION;
    float4 normal : NORMAL;
};


struct PS_Input
{
    float4 position : S_POSITION;
    float4 color : COLOR;
};

PS_Input main( in VS_Input VSInput )
{
	PS_Input PSInput = (PS_Input)0;

	PSInput.position = mul(WORLDVIEWPROJ, float4(VSInput.position, 1));
    PSInput.color.rgb = ( VSInput.normal.xyz / 2 ) + 0.5;
    PSInput.color.a = 1.0;

	return PSInput;
}