#include "ShaderConstantsGNM.h"

struct VS_Input {
	float3 position : POSITION;
	float2 uv : TEXCOORD_0;
};


struct PS_Input {
	float4 position : S_POSITION;
	float2 uv : TEXCOORD_0;
	float2 uv1 : TEXCOORD_1;
};


PS_Input main(in VS_Input VSInput)
{
	PS_Input PSInput = (PS_Input)0;

	PSInput.uv = VSInput.uv;
	PSInput.uv.y += V_OFFSET;
	PSInput.uv1 = VSInput.uv;
	PSInput.uv1.y += V_BLEND_OFFSET;

	PSInput.position = mul(WORLDVIEWPROJ, float4(VSInput.position, 1));

	return PSInput;
}