// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.

#include "shaders/vertexVersionSimple.h"

#include "shaders/uniformWorldConstants.h"

attribute mediump vec4 POSITION;
attribute vec4 NORMAL;

varying vec4 color;

void main()
{
    gl_Position = WORLDVIEWPROJ * POSITION;

    color.rgb = (NORMAL.xyz / 2) + 0.5;
    color.a = 1.0;
}