// __multiversion__
// This signals the loading code to prepend either

#include "shaders/fragmentVersionCentroidUV.h"
#include "shaders/uniformMacro.h"

varying vec2 ExtraParams;

void main() {
	if (ExtraParams.y < 0.00390625) {
		discard;
	}

	gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
}
