// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.

#include "shaders/fragmentVersionSimple.h"

#include "shaders/uniformShaderConstants.h"

void main()
{
	gl_FragColor = CURRENT_COLOR;

#if defined(FORCE_DEPTH_ZERO) && __VERSION__ >= 300
	gl_FragDepth = 0.0;
#endif
}