// DO NOT HAVE THIS INCLUDE BE THE FIRST LINE!  we need a #define to be respected in the .fxh file
#include "ShaderConstantsGNM.h"

struct PS_Input
{
	float4	position		: S_POSITION;
	float2	uv				: TEXCOORD_0; // the stereo texture uses a texture array
};

float4 main( in PS_Input PSInput ) : S_TARGET_OUTPUT
{
	return TEXTURE_0.Sample(TextureSampler0, PSInput.uv);
}
