// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.

#include "shaders/fragmentVersionSimple.h"

#include "shaders/uniformShaderConstants.h"

varying vec4 color;

void main()
{
  gl_FragColor.rgb = mix(color.rgb, CURRENT_COLOR.rgb, color.a);
  gl_FragColor.a = 1.0;
}