{
  "materials": {
    "version": "1.0.0",

    "terrain_inside_block": {
      "depthFunc": "LessEqual",

      "vertexShader": "shaders/position.vertex",
      "vrGeometryShader": "shaders/position.geometry",
      "fragmentShader": "shaders/current_color.fragment",
      "vertexFields": [
        { "field": "Position" }
      ],
      "msaaSupport": "MSAA"

    }
  }
}