#ifndef _UNIFORM_ENTITY_CONSTANTS_H
#define _UNIFORM_ENTITY_CONSTANTS_H

#include "shaders/uniformMacro.h"

#ifdef MCPE_PLATFORM_NX
uniform ActorConstants {
#endif
// BEGIN_UNIFORM_BLOCK(ActorConstants) - unfortunately this macro does not work on old Amazon platforms so using above 3 lines instead
UNIFORM vec4 OVERLAY_COLOR;
UNIFORM vec4 TILE_LIGHT_COLOR;
UNIFORM vec4 CHANGE_COLOR;
UNIFORM vec4 GLINT_COLOR;
UNIFORM vec4 UV_ANIM;
UNIFORM vec2 UV_OFFSET;
UNIFORM vec2 UV_ROTATION;
UNIFORM vec2 GLINT_UV_SCALE;
UNIFORM vec4 MULTIPLICATIVE_TINT_CHANGE_COLOR;
END_UNIFORM_BLOCK

#endif
