// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.

#include "shaders/fragmentVersionSimple.h"

#include "shaders/uniformEntityConstants.h"

varying vec4 light;

void main()
{
	vec4 color = mix(vec4(1), light, light.a );

	color.rgb = mix(color, OVERLAY_COLOR, OVERLAY_COLOR.a).rgb;

	gl_FragColor = color;
}
