// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.

#include "shaders/fragmentVersionCentroidUV.h"
#include "shaders/uniformMacro.h"

varying vec2 ExtraParams;

uniform vec4 PRIM_PROPS_0;

void main() {
	gl_FragColor = PRIM_PROPS_0 * ExtraParams.y;
}
