// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.

#include "shaders/vertexVersionCentroidUV.h"

#include "shaders/uniformWorldConstants.h"
#include "shaders/uniformInterFrameConstants.h"

attribute POS4 POSITION;
attribute vec2 TEXCOORD_0;


void main() {   
    gl_Position = WORLDVIEWPROJ * CUBE_MAP_ROTATION * POSITION;

    uv = TEXCOORD_0;
}