// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.

#include "shaders/fragmentVersionCentroidUV.h"
#include "shaders/uniformMacro.h"

LAYOUT_BINDING(0) uniform sampler2D TEXTURE_0;

void main()
{
	vec4 color = texture2D( TEXTURE_0, uv );

#ifdef ALPHA_TEST
	if(color.a < 0.5)
		discard;
#endif

	gl_FragColor = color;
}
