{
  "animation.quadruped.walk": {
    "anim_time_update": "Entity.WalkAnimTime",
    "loop": true,
    "bones": {
      "leg0": { "rotation": [ "Math.cos(Params.AnimTime * 38.17) *  80.0", 0.0, 0.0 ] },
      "leg1": { "rotation": [ "Math.cos(Params.AnimTime * 38.17) * -80.0", 0.0, 0.0 ] },
      "leg2": { "rotation": [ "Math.cos(Params.AnimTime * 38.17) * -80.0", 0.0, 0.0 ] },
      "leg3": { "rotation": [ "Math.cos(Params.AnimTime * 38.17) *  80.0", 0.0, 0.0 ] }
    }
  }
}