// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.

#include "shaders/fragmentVersionCentroidUV.h"
#include "shaders/uniformMacro.h"

varying vec4 ColorOut;

void main() {
	gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
}
