// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.

#include "shaders/fragmentVersionCentroidUV.h"
#include "shaders/uniformMacro.h"

varying vec4 ColorOut;
varying vec4 AdditionalOut;

void main() {
	float alpha = min(1.0, AdditionalOut.z * AdditionalOut.w);

	gl_FragColor = ColorOut * alpha;
}
