// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.

#include "shaders/vertexVersionCentroid.h"
#if __VERSION__ >= 300

_centroid out vec2 uv;
_centroid out vec2 uv1;

#else

varying vec2 uv;
varying vec2 uv1;

#endif

#include "shaders/uniformWorldConstants.h"

attribute POS4 POSITION;
attribute vec2 TEXCOORD_0;
attribute vec2 TEXCOORD_1;

void main()
{
    gl_Position = WORLDVIEWPROJ * POSITION;

    uv = TEXCOORD_0;
    uv1 = TEXCOORD_1;
}