// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.

#include "shaders/fragmentVersionCentroidUV.h"

LAYOUT_BINDING(0) uniform sampler2D TEXTURE_0;


void main() {
	//TODO: Implement
	//default to not blur anything
	gl_FragColor = texture2D(TEXTURE_0, uv);
}
